use modern css features (will break UI in old browsers that don't support nesting)

feature/modern-browsers
Inga 🏳‍🌈 19 hours ago
parent c0c549472e
commit 745bd1fe85
  1. 54
      src/frontend/static/style.css

@ -30,49 +30,55 @@ li form {
display: inline;
}
board-game:not(.outcome-winx) .when-outcome-winx,
board-game:not(.outcome-wino) .when-outcome-wino,
board-game:not(.outcome-draw) .when-outcome-draw,
board-game:not(.outcome-undecided) .when-outcome-undecided,
board-game:not(.autoplayer-x-enabled) .when-autoplayer-x-enabled,
board-game:not(.autoplayer-x-disabled) .when-autoplayer-x-disabled,
board-game:not(.autoplayer-o-enabled) .when-autoplayer-o-enabled,
board-game:not(.autoplayer-o-disabled) .when-autoplayer-o-disabled,
board-game:not(.game-in-progress) .when-game-in-progress,
board-game:not(.game-not-in-progress) .when-game-not-in-progress {
board-game {
&:not(.outcome-winx) .when-outcome-winx,
&:not(.outcome-wino) .when-outcome-wino,
&:not(.outcome-draw) .when-outcome-draw,
&:not(.outcome-undecided) .when-outcome-undecided,
&:not(.autoplayer-x-enabled) .when-autoplayer-x-enabled,
&:not(.autoplayer-x-disabled) .when-autoplayer-x-disabled,
&:not(.autoplayer-o-enabled) .when-autoplayer-o-enabled,
&:not(.autoplayer-o-disabled) .when-autoplayer-o-disabled,
&:not(.game-in-progress) .when-game-in-progress,
&:not(.game-not-in-progress) .when-game-not-in-progress {
display: none;
}
}
table.game-board-table {
table.game-board-table {
border: solid 7px transparent;
border-collapse: collapse;
}
table.game-board-table tbody.game-board td {
tbody.game-board {
td {
border: solid 6px black;
padding: 3px;
}
}
tbody.game-board button,
tbody.game-board button:disabled,
tbody.game-board button:hover {
button {
&,
&:disabled,
&:hover {
width: 4em;
height: 4em;
border: none;
background-color: transparent;
color: transparent;
}
}
tbody.game-board button.square-X {
&.square-X {
background-image: url("x.png");
background-size: 100% 100%;
}
}
tbody.game-board button.square-O {
&.square-O {
background-image: url("o.png");
background-size: 100% 100%;
}
}
tbody.game-board button.square-_:enabled {
&.square-_:enabled {
cursor: pointer;
}
}
}
}
}

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