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@ -32,14 +32,13 @@ |
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private long Iterations { get; set; } = 0; |
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// Produces all sequences of vectors with the target sum |
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public IEnumerable<Vector<byte>[]> GenerateSequences(IEnumerable<Vector<byte>> vectors) |
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{ |
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var filteredVectors = FilterVectors(vectors); |
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var filteredVectors = this.FilterVectors(vectors); |
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var dictionary = ImmutableStack.Create(filteredVectors.ToArray()); |
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var unorderedSequences = GenerateUnorderedSequences(this.Target, ImmutableStack.Create<Vector<byte>>(), dictionary); |
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var allSequences = unorderedSequences.SelectMany(GeneratePermutations); |
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var unorderedSequences = this.GenerateUnorderedSequences(this.Target, ImmutableStack.Create<Vector<byte>>(), dictionary); |
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var allSequences = unorderedSequences.SelectMany(this.GeneratePermutations); |
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return allSequences; |
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} |
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@ -75,7 +74,7 @@ |
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Vector<byte> currentVector; |
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var nextDictionaryTail = dictionaryTail.Pop(out currentVector); |
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DebugState(partialSumStack, currentVector); |
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this.DebugState(partialSumStack, currentVector); |
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var newRemainder = remainder - currentVector; |
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if (newRemainder == Vector<byte>.Zero) |
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@ -84,7 +83,7 @@ |
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} |
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else if ((newRemainder & Negative) == Vector<byte>.Zero) |
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{ |
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foreach (var result in GenerateUnorderedSequences(newRemainder, partialSumStack.Push(currentVector), dictionaryTail)) |
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foreach (var result in this.GenerateUnorderedSequences(newRemainder, partialSumStack.Push(currentVector), dictionaryTail)) |
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{ |
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yield return result; |
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} |
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@ -101,7 +100,7 @@ |
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Vector<byte> currentVector; |
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dictionaryTail = dictionaryTail.Pop(out currentVector); |
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DebugState(partialSumStack, currentVector); |
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this.DebugState(partialSumStack, currentVector); |
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var newRemainder = remainder - currentVector; |
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if (newRemainder == Vector<byte>.Zero) |
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