parent
a1dbe7a8d0
commit
e9f11fcecc
@ -0,0 +1,70 @@ |
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const std = @import("std"); |
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|
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// Although this function looks imperative, note that its job is to |
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// declaratively construct a build graph that will be executed by an external |
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// runner. |
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pub fn build(b: *std.Build) void { |
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// Standard target options allows the person running `zig build` to choose |
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// what target to build for. Here we do not override the defaults, which |
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// means any target is allowed, and the default is native. Other options |
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// for restricting supported target set are available. |
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const target = b.standardTargetOptions(.{}); |
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|
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// Standard optimization options allow the person running `zig build` to select |
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not |
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// set a preferred release mode, allowing the user to decide how to optimize. |
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const optimize = b.standardOptimizeOption(.{}); |
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|
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const exe = b.addExecutable(.{ |
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.name = "day22-easy", |
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// In this case the main source file is merely a path, however, in more |
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// complicated build scripts, this could be a generated file. |
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.root_source_file = .{ .path = "src/main.zig" }, |
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.target = target, |
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.optimize = optimize, |
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}); |
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|
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// This declares intent for the executable to be installed into the |
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// standard location when the user invokes the "install" step (the default |
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// step when running `zig build`). |
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b.installArtifact(exe); |
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|
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// This *creates* a Run step in the build graph, to be executed when another |
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// step is evaluated that depends on it. The next line below will establish |
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// such a dependency. |
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const run_cmd = b.addRunArtifact(exe); |
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|
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// By making the run step depend on the install step, it will be run from the |
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// installation directory rather than directly from within the cache directory. |
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// This is not necessary, however, if the application depends on other installed |
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// files, this ensures they will be present and in the expected location. |
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run_cmd.step.dependOn(b.getInstallStep()); |
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|
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// This allows the user to pass arguments to the application in the build |
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// command itself, like this: `zig build run -- arg1 arg2 etc` |
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if (b.args) |args| { |
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run_cmd.addArgs(args); |
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} |
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|
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// This creates a build step. It will be visible in the `zig build --help` menu, |
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// and can be selected like this: `zig build run` |
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// This will evaluate the `run` step rather than the default, which is "install". |
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const run_step = b.step("run", "Run the app"); |
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run_step.dependOn(&run_cmd.step); |
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|
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// Creates a step for unit testing. This only builds the test executable |
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// but does not run it. |
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const unit_tests = b.addTest(.{ |
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.root_source_file = .{ .path = "src/main.zig" }, |
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.target = target, |
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.optimize = optimize, |
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}); |
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const run_unit_tests = b.addRunArtifact(unit_tests); |
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|
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// Similar to creating the run step earlier, this exposes a `test` step to |
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// the `zig build --help` menu, providing a way for the user to request |
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// running the unit tests. |
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const test_step = b.step("test", "Run unit tests"); |
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test_step.dependOn(&run_unit_tests.step); |
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} |
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@ |
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1,0,1~1,2,1 |
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0,0,2~2,0,2 |
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0,2,3~2,2,3 |
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0,0,4~0,2,4 |
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2,0,5~2,2,5 |
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0,1,6~2,1,6 |
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1,1,8~1,1,9 |
@ -0,0 +1,226 @@ |
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const std = @import("std"); |
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|
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fn StackList(comptime T: type, comptime capacity_type: type, comptime capacity: capacity_type) type { |
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return struct { |
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const Self = @This(); |
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mem: [capacity]T, |
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length: capacity_type, |
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|
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fn add(self: *Self, value: T) void { |
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self.mem[self.length] = value; |
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self.length += 1; |
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} |
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|
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fn has(self: *Self, needle: T) bool { |
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for (0..self.length) |i| { |
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if (self.mem[i] == needle) { |
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return true; |
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} |
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} |
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return false; |
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} |
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fn getMutableSlice(self: *Self) []T { |
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return (&self.mem)[0..self.length]; |
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} |
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fn getSlice(self: *const Self) []const T { |
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return self.mem[0..self.length]; |
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} |
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fn init() Self { |
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return Self{ |
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.mem = undefined, |
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.length = 0, |
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}; |
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} |
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}; |
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} |
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fn readNumber(comptime T: type, line: []const u8, index: *usize) T { |
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var result: T = 0; |
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while (index.* < line.len) : (index.* += 1) { |
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const char = line[index.*]; |
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switch (char) { |
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'0'...'9' => { |
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result = result * 10 + (char - '0'); |
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}, |
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else => { |
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break; |
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}, |
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} |
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} |
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return result; |
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} |
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const Segment = packed struct(u32) { |
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first: u16, |
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last: u16, |
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fn init(a: u16, b: u16) Segment { |
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if (a < b) { |
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return .{ |
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.first = a, |
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.last = b, |
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}; |
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} else { |
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return .{ |
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.first = b, |
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.last = a, |
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}; |
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} |
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} |
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fn intersects(a: Segment, b: Segment) bool { |
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return a.first <= b.last and a.last >= b.first; |
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} |
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}; |
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const Brick = struct { |
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x: Segment, |
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y: Segment, |
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z: Segment, |
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is_settled: bool, |
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fn is_above(self: *const Brick, other: Brick) bool { |
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return Segment.intersects(self.x, other.x) and Segment.intersects(self.y, other.y) and self.z.first > other.z.first; |
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} |
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fn is_on(self: *const Brick, other: Brick) bool { |
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return Segment.intersects(self.x, other.x) and Segment.intersects(self.y, other.y) and self.z.first == other.z.last + 1; |
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} |
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pub fn format(value: Brick, comptime _: []const u8, _: std.fmt.FormatOptions, writer: anytype) !void { |
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return writer.print("{d},{d},{d}~{d},{d},{d}", .{ value.x.first, value.y.first, value.z.first, value.x.last, value.y.last, value.z.last }); |
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} |
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}; |
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fn settleBrick(bricks: []Brick, this: *Brick) void { |
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if (this.is_settled) { |
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return; |
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} |
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var min_z: u16 = 1; |
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for (bricks) |*other| { |
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if (this.is_above(other.*)) { |
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settleBrick(bricks, other); |
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min_z = @max(min_z, other.z.last + 1); |
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} |
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} |
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this.z.last -= (this.z.first - min_z); |
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this.z.first = min_z; |
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this.is_settled = true; |
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} |
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fn isDisintegratable(bricks: []const Brick, this: Brick) bool { |
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for (bricks) |other| { |
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if (other.is_on(this)) { |
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var supports_number: usize = 0; |
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for (bricks) |support| { |
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if (other.is_on(support)) { |
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supports_number += 1; |
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} |
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} |
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if (supports_number == 1) { |
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//std.debug.print("{any} is not disintegratable because {any} is on it\n", .{ this, other }); |
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return false; |
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} |
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} |
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} |
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return true; |
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} |
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fn solveForBricks(bricks: []Brick) usize { |
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for (bricks) |*this| { |
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settleBrick(bricks, this); |
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} |
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//std.debug.print("Settled {d} bricks\n", .{bricks.len}); |
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//for (bricks) |brick| { |
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//std.debug.print("{any}\n", .{brick}); |
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//} |
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var result: usize = 0; |
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for (bricks) |this| { |
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if (isDisintegratable(bricks, this)) { |
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//std.debug.print("Can be disintegrated: {any}\n", .{this}); |
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result += 1; |
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} |
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} |
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return result; |
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} |
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fn solveLines(lines: []const []const u8) usize { |
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var bricks_list = StackList(Brick, usize, 1500).init(); |
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for (lines) |line| { |
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var i: usize = 0; |
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var x1 = readNumber(u16, line, &i); |
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i += 1; |
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var y1 = readNumber(u16, line, &i); |
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i += 1; |
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var z1 = readNumber(u16, line, &i); |
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i += 1; |
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var x2 = readNumber(u16, line, &i); |
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i += 1; |
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var y2 = readNumber(u16, line, &i); |
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i += 1; |
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var z2 = readNumber(u16, line, &i); |
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bricks_list.add(.{ |
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.x = Segment.init(x1, x2), |
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.y = Segment.init(y1, y2), |
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.z = Segment.init(z1, z2), |
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.is_settled = false, |
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}); |
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} |
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return solveForBricks(bricks_list.getMutableSlice()); |
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} |
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pub fn solveAll(reader: anytype) !usize { |
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var result: usize = 0; |
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while (true) { |
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var allocator_buffer: [50000]u8 = undefined; |
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var fba = std.heap.FixedBufferAllocator.init(&allocator_buffer); |
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var allocator = fba.allocator(); |
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var lines = StackList([]u8, usize, 1500).init(); |
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var empty_line_reached = false; |
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var line_buffer: [1000]u8 = undefined; |
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while (try reader.readUntilDelimiterOrEof(&line_buffer, '\n')) |line| { |
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if (line.len == 0) { |
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empty_line_reached = true; |
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break; |
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} |
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lines.add(try allocator.dupe(u8, line)); |
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} |
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result += solveLines(lines.getSlice()); |
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if (!empty_line_reached) { |
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return result; |
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} |
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} |
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} |
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pub fn main() !void { |
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const stdout = std.io.getStdOut().writer(); |
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const raw_in = std.io.getStdIn(); |
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var buffered_reader = std.io.bufferedReader(raw_in.reader()); |
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var reader = buffered_reader.reader(); |
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const result = try solveAll(&reader); |
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try stdout.print("{d}\n", .{result}); |
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} |
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