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const std = @import("std"); |
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// Although this function looks imperative, note that its job is to |
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// declaratively construct a build graph that will be executed by an external |
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// runner. |
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pub fn build(b: *std.Build) void { |
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// Standard target options allows the person running `zig build` to choose |
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// what target to build for. Here we do not override the defaults, which |
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// means any target is allowed, and the default is native. Other options |
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// for restricting supported target set are available. |
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const target = b.standardTargetOptions(.{}); |
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// Standard optimization options allow the person running `zig build` to select |
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not |
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// set a preferred release mode, allowing the user to decide how to optimize. |
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const optimize = b.standardOptimizeOption(.{}); |
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const exe = b.addExecutable(.{ |
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.name = "day02-hard", |
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// In this case the main source file is merely a path, however, in more |
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// complicated build scripts, this could be a generated file. |
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.root_source_file = .{ .path = "src/main.zig" }, |
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.target = target, |
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.optimize = optimize, |
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}); |
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// This declares intent for the executable to be installed into the |
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// standard location when the user invokes the "install" step (the default |
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// step when running `zig build`). |
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b.installArtifact(exe); |
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// This *creates* a Run step in the build graph, to be executed when another |
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// step is evaluated that depends on it. The next line below will establish |
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// such a dependency. |
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const run_cmd = b.addRunArtifact(exe); |
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// By making the run step depend on the install step, it will be run from the |
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// installation directory rather than directly from within the cache directory. |
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// This is not necessary, however, if the application depends on other installed |
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// files, this ensures they will be present and in the expected location. |
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run_cmd.step.dependOn(b.getInstallStep()); |
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// This allows the user to pass arguments to the application in the build |
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// command itself, like this: `zig build run -- arg1 arg2 etc` |
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if (b.args) |args| { |
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run_cmd.addArgs(args); |
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} |
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// This creates a build step. It will be visible in the `zig build --help` menu, |
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// and can be selected like this: `zig build run` |
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// This will evaluate the `run` step rather than the default, which is "install". |
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const run_step = b.step("run", "Run the app"); |
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run_step.dependOn(&run_cmd.step); |
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// Creates a step for unit testing. This only builds the test executable |
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// but does not run it. |
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const unit_tests = b.addTest(.{ |
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.root_source_file = .{ .path = "src/main.zig" }, |
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.target = target, |
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.optimize = optimize, |
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}); |
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const run_unit_tests = b.addRunArtifact(unit_tests); |
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// Similar to creating the run step earlier, this exposes a `test` step to |
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// the `zig build --help` menu, providing a way for the user to request |
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// running the unit tests. |
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const test_step = b.step("test", "Run unit tests"); |
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test_step.dependOn(&run_unit_tests.step); |
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} |
@ -0,0 +1,5 @@ |
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Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green |
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Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue |
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Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red |
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Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red |
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Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green |
@ -0,0 +1,97 @@ |
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const std = @import("std"); |
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const Cubes = struct { |
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red: u32 = 0, |
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green: u32 = 0, |
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blue: u32 = 0, |
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fn getPower(self: *Cubes) u32 { |
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return self.red * self.green * self.blue; |
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} |
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fn setRed(self: *Cubes, value: u32) void { |
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if (self.red < value) { |
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self.red = value; |
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} |
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} |
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fn setGreen(self: *Cubes, value: u32) void { |
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if (self.green < value) { |
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self.green = value; |
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} |
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} |
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fn setBlue(self: *Cubes, value: u32) void { |
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if (self.blue < value) { |
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self.blue = value; |
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} |
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} |
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}; |
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fn solve(line: []const u8) u32 { |
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var current_number: u32 = 0; |
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var current_pick = Cubes{}; |
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var index: usize = 0; |
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while (index < line.len) : (index += 1) { |
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const char = line[index]; |
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switch (char) { |
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'0'...'9' => { |
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current_number = current_number * 10 + (char - '0'); |
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}, |
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'G' => { |
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index += 4; |
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}, |
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':' => { |
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current_number = 0; |
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}, |
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' ' => {}, |
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',' => {}, |
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'r' => { |
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current_pick.setRed(current_number); |
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current_number = 0; |
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index += 2; |
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}, |
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'g' => { |
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current_pick.setGreen(current_number); |
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current_number = 0; |
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index += 4; |
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}, |
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'b' => { |
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current_pick.setBlue(current_number); |
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current_number = 0; |
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index += 3; |
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}, |
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';' => {}, |
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else => unreachable, |
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} |
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} |
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return current_pick.getPower(); |
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} |
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pub fn main() !void { |
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const stdout = std.io.getStdOut().writer(); |
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const raw_in = std.io.getStdIn(); |
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var buffered_reader = std.io.bufferedReader(raw_in.reader()); |
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var reader = buffered_reader.reader(); |
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var result: u32 = 0; |
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var line_buffer: [1000]u8 = undefined; |
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while (try reader.readUntilDelimiterOrEof(&line_buffer, '\n')) |line| { |
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result += solve(line); |
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} |
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try stdout.print( |
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"{d}\n", |
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.{result}, |
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); |
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} |
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test "solve" { |
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try std.testing.expectEqual(@as(?u32, 48), solve("Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green")); |
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try std.testing.expectEqual(@as(?u32, 12), solve("Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue")); |
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try std.testing.expectEqual(@as(?u32, 1560), solve("Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red")); |
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try std.testing.expectEqual(@as(?u32, 630), solve("Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red")); |
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try std.testing.expectEqual(@as(?u32, 36), solve("Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green")); |
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} |
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