extracted display controls to shared function

main
Inga 🏳‍🌈 5 days ago
parent 3dee4a10e4
commit 7ed91f3621
  1. 30
      src/backend/components/boardgame.tsx
  2. 11
      src/shared/display.ts

@ -6,6 +6,16 @@ import {
SquareState,
formatSquareState,
} from "../../shared/datatypes.ts";
import { ClassNames, getDisplayStates } from "../../shared/display.ts";
const getClassAndDisplayAttributes = (
className: ClassNames,
gameState: BoardgameStateType,
currentOutcome: CurrentOutcome,
) => ({
class: className,
style: getDisplayStates(gameState, currentOutcome)[className] ? {} : { display: "none" },
});
const getCellHtml = ({
key,
@ -61,25 +71,15 @@ export const getBoardgameHtml = (key: string, gameState: BoardgameStateType, rul
</table>
<p>
<span class="outcome-winx" style={currentOutcome === CurrentOutcome.WinX ? {} : { display: "none" }}>
Player X won
</span>
<span class="outcome-winy" style={currentOutcome === CurrentOutcome.WinO ? {} : { display: "none" }}>
Player O won
</span>
<span class="outcome-draw" style={currentOutcome === CurrentOutcome.Draw ? {} : { display: "none" }}>
Draw
</span>
<span {...getClassAndDisplayAttributes("outcome-winx", gameState, currentOutcome)}>Player X won</span>
<span {...getClassAndDisplayAttributes("outcome-wino", gameState, currentOutcome)}>Player O won</span>
<span {...getClassAndDisplayAttributes("outcome-draw", gameState, currentOutcome)}>Draw</span>
</p>
<p>
<button type="submit" name={key} value={gameState.withEmptyBoard().serialize()}>
<span class="start-new-game" style={gameState.board ? { display: "none" } : {}}>
Start game
</span>
<span class="start-clear-game" style={gameState.board ? {} : { display: "none" }}>
Restart game
</span>
<span {...getClassAndDisplayAttributes("start-new-game", gameState, currentOutcome)}>Start game</span>
<span {...getClassAndDisplayAttributes("start-clear-game", gameState, currentOutcome)}>Restart game</span>
</button>
</p>
</form>

@ -0,0 +1,11 @@
import { BoardgameStateType, CurrentOutcome } from "./datatypes.ts";
export const getDisplayStates = (gameState: BoardgameStateType, currentOutcome: CurrentOutcome) => ({
"outcome-winx": currentOutcome === CurrentOutcome.WinX,
"outcome-wino": currentOutcome === CurrentOutcome.WinO,
"outcome-draw": currentOutcome === CurrentOutcome.Draw,
"start-new-game": !gameState.board,
"start-clear-game": gameState.board,
});
export type ClassNames = keyof ReturnType<typeof getDisplayStates>;
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