extracted some dom manipulation from board-game to dom-utils

main
Inga 🏳‍🌈 2 weeks ago
parent e347f48c19
commit 42fde81be8
  1. 42
      src/frontend/components/board-game.ts
  2. 38
      src/frontend/utils/dom-utils.ts

@ -13,6 +13,7 @@ import { GameVariantName, gamesRules } from "../../shared/game-variants/index.ts
import { replaceLocation } from "../utils/navigation-utils.ts";
import { TrackingTools } from "../utils/query-tracking-utils.ts";
import { updateWithQueryParams } from "../utils/url-utils.ts";
import { ensureColumnsNumber, ensureRowsNumber, ensureSlotTemplate } from "../utils/dom-utils.ts";
class BoardGameComponent extends HTMLElement {
private readonly trackingTools = new TrackingTools(this);
@ -38,18 +39,7 @@ class BoardGameComponent extends HTMLElement {
// because both slotName and templateName originate from getSlotTemplateNames and is not actually arbitrary
for (const [slotName, templateName] of Object.entries(slotTemplateNames)) {
this.querySelectorAll(`.${slotName}`).forEach((slot) => {
if (slot.getAttribute("data-current-template") !== templateName) {
while (slot.lastChild) {
slot.removeChild(slot.lastChild);
}
const template = this.querySelector(`template[name="${templateName}"]`);
if (template) {
slot.appendChild(template.content.cloneNode(true));
}
slot.setAttribute("data-current-template", templateName);
}
ensureSlotTemplate(slot, templateName, () => this.querySelector(`template[name="${templateName}"]`));
});
}
@ -74,33 +64,17 @@ class BoardGameComponent extends HTMLElement {
}
this.querySelectorAll("tbody.game-board").forEach((tbody) => {
while (gameState.rows < tbody.rows.length) {
tbody.rows[0]?.remove();
}
while (gameState.rows > tbody.rows.length) {
tbody.insertRow();
}
ensureRowsNumber(tbody, gameState.rows);
for (let rowNumber = 0; rowNumber < tbody.rows.length; rowNumber++) {
const row = tbody.rows[rowNumber];
if (!row) {
continue;
}
while (gameState.columns < row.cells.length) {
row.cells[0]?.remove();
}
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion -- should not be empty by the definition of rowNumber
const row = tbody.rows[rowNumber]!;
while (gameState.columns > row.cells.length) {
row.insertCell();
}
ensureColumnsNumber(row, gameState.columns);
for (let columnNumber = 0; columnNumber < row.cells.length; columnNumber++) {
const cell = row.cells[columnNumber];
if (!cell) {
continue;
}
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion -- should not be empty by the definition of columnNumber
const cell = row.cells[columnNumber]!;
if (!cell.childNodes.length) {
const button = document.createElement("button");

@ -0,0 +1,38 @@
export const ensureSlotTemplate = (
slot: Element,
templateName: string,
getTemplate: () => HTMLTemplateElement | null,
) => {
if (slot.getAttribute("data-current-template") !== templateName) {
while (slot.lastChild) {
slot.removeChild(slot.lastChild);
}
const template = getTemplate();
if (template) {
slot.appendChild(template.content.cloneNode(true));
}
slot.setAttribute("data-current-template", templateName);
}
};
export const ensureRowsNumber = (tbody: HTMLTableSectionElement, targetRowsNumber: number) => {
while (targetRowsNumber < tbody.rows.length) {
tbody.deleteRow(0);
}
while (targetRowsNumber > tbody.rows.length) {
tbody.insertRow();
}
};
export const ensureColumnsNumber = (row: HTMLTableRowElement, targetColumnsNumber: number) => {
while (targetColumnsNumber < row.cells.length) {
row.cells[0]?.remove();
}
while (targetColumnsNumber > row.cells.length) {
row.insertCell();
}
};
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