## Task (Task description is vaguely reproduced from memory.) Implement a hostname allocator supporting two commands, `A hosttype` and `D hostname`, such that: * `A hosttype` allocates and returns unique hostname of the form `hosttype123` with the smallest possible integer number (starting with 1) currently free for this host type; * `D hostname` (where `hostname` is always of the form `hosttype123`) frees this hostname (or does nothing if it wasn't allocated before), allowing to reuse it later. For example: ``` A gateway A gateway A gateway A proxy A proxy D gateway2 D gateway5 A proxy A gateway A gateway A gateway ``` should result in the following allocations made ``` gateway1 gateway2 gateway3 proxy1 proxy2 proxy3 gateway2 gateway4 gateway5 ``` No error handling is necessary; panicking if any of the input values is not in the expected format is acceptable. ## Goals The solution should be reasonably fast for both types of commands; it should be implemented within 1-2 hours; readability and maintainability can suffer. ## Algorithm Store hashmap of allocators by host types. For every host type, store a self-balancing tree (with access and modify operations taking `O(tree depth) = O(log(tree length))`) with non-adjacent ranges of reserved numbers; "non-adjacent" as in at least one unallocated number should separate any two ranges. This way, for every "free" operation, finding a matching range (if any) and updating the tree should take `O(log(number of ranges for host type))`; and for every "allocate" operation, only the first or the first two ranges need to be checked and updated, which might mean constant time in best case (depending on the tree implementation) and `O(log(number of ranges for host type))` in worst case (plus `O(log(number of host types))`). See [src/ranged_number_allocator.rs](src/ranged_number_allocator.rs) for more details. The asymptotic complexity above is theoretical; in practice, ideal trees don't actually work like that. In this implementation, Rust's [BTreeMap](https://doc.rust-lang.org/beta/std/collections/struct.BTreeMap.html) is used which is supposed to provide the same logarithmic asymptotic complexity in practice. Memory requirements are `O(log(number of ranges))` plus combined length of all host types. Constant factors were not considered in this implementation. ## Usage Nightly Rust is needed (because `btree_cursors` unstable feature is used). This implementation can probably be rewritten from `btree_cursors` feature to [`range_mut`](https://doc.rust-lang.org/beta/std/collections/struct.BTreeMap.html#method.range_mut) method, but then it will be even more complex and even more difficult to reason about. Tests are in [`tests/`](tests) and can be run with: ``` cargo test ``` Sample input commands are in [`sample.in`](sample.in) and can be run with: ``` cargo run < sample.in ```