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118 lines
4.8 KiB
118 lines
4.8 KiB
namespace WhiteRabbit
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{
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.Linq;
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using System.Numerics;
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internal class VectorsProcessor
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{
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public VectorsProcessor(Vector<byte> target, int maxVectorsCount, Func<Vector<byte>, string> vectorToString)
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{
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this.Target = target;
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this.MaxVectorsCount = maxVectorsCount;
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this.VectorToString = vectorToString;
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}
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/// <summary>
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/// Negative sign bit.
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/// (byte)b & (byte)128 equals zero for non-negative (0..127) bytes and equals (byte)128 for negative (128..255) bytes.
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/// Similarly, vector & Negative equals zero if all bytes are non-negative, and does not equal zero if some bytes are negative.
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/// Use <code>(vector & Negative) == Vector<byte>.Zero</code> to determine if all components are non-negative.
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/// </summary>
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private static Vector<byte> Negative { get; } = new Vector<byte>(Enumerable.Repeat((byte)128, 16).ToArray());
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private Vector<byte> Target { get; }
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private int MaxVectorsCount { get; }
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private Func<Vector<byte>, string> VectorToString { get; }
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private long Iterations { get; set; } = 0;
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public IEnumerable<Vector<byte>[]> GenerateSums(IEnumerable<Vector<byte>> vectors)
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{
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var filteredVectors = FilterVectors(vectors);
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var dictionary = ImmutableStack.Create(filteredVectors.ToArray());
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var orderedSums = GenerateOrderedSums(this.Target, ImmutableStack.Create<Vector<byte>>(), dictionary);
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var allSums = orderedSums.SelectMany(GeneratePermutations);
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return allSums;
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}
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private IEnumerable<Vector<byte>> FilterVectors(IEnumerable<Vector<byte>> vectors)
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{
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return vectors
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.Where(vector => ((this.Target - vector) & Negative) == Vector<byte>.Zero);
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}
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[Conditional("DEBUG")]
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private void DebugState(ImmutableStack<Vector<byte>> partialSumStack, Vector<byte> currentVector)
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{
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this.Iterations++;
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if (this.Iterations % 1000000 == 0)
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{
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Console.WriteLine($"Iteration #{this.Iterations}: {string.Join(" ", partialSumStack.Push(currentVector).Reverse().Select(vector => this.VectorToString(vector)))}");
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}
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}
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// This method takes most of the time, so everything related to it must be optimized
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private IEnumerable<Vector<byte>[]> GenerateOrderedSums(Vector<byte> remainder, ImmutableStack<Vector<byte>> partialSumStack, ImmutableStack<Vector<byte>> dictionaryStack)
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{
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var count = partialSumStack.Count() + 1;
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if (count < this.MaxVectorsCount)
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{
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var dictionaryTail = dictionaryStack;
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while (!dictionaryTail.IsEmpty)
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{
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Vector<byte> currentVector;
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var nextDictionaryTail = dictionaryTail.Pop(out currentVector);
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DebugState(partialSumStack, currentVector);
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var newRemainder = remainder - currentVector;
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if (newRemainder == Vector<byte>.Zero)
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{
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yield return partialSumStack.Push(currentVector).Reverse().ToArray();
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}
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else if ((newRemainder & Negative) == Vector<byte>.Zero)
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{
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foreach (var result in GenerateOrderedSums(newRemainder, partialSumStack.Push(currentVector), dictionaryTail))
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{
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yield return result;
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}
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}
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dictionaryTail = nextDictionaryTail;
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}
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}
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else if (count == this.MaxVectorsCount)
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{
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var dictionaryTail = dictionaryStack;
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while (!dictionaryTail.IsEmpty)
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{
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Vector<byte> currentVector;
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dictionaryTail = dictionaryTail.Pop(out currentVector);
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DebugState(partialSumStack, currentVector);
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var newRemainder = remainder - currentVector;
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if (newRemainder == Vector<byte>.Zero)
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{
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yield return partialSumStack.Push(currentVector).Reverse().ToArray();
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}
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}
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}
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}
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private IEnumerable<T[]> GeneratePermutations<T>(T[] original)
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{
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foreach (var permutation in PermutationsGenerator.HamiltonianPermutations(original.Length))
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{
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yield return permutation.Select(i => original[i]).ToArray();
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}
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}
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}
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}
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