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@ -15,51 +15,58 @@ |
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fixed (long* bufferPointer = this.Buffer) |
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{ |
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long* longBuffer = (long*)bufferPointer; |
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int numberOfWords = wordIndexes.Length; |
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fixed (ulong* permutationsPointer = permutations) |
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{ |
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var currentPermutationPointer = permutationsPointer + permutationOffset; |
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for (var i = 0; i < Constants.PhrasesPerSet; i++, currentPermutationPointer++) |
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fixed (int* wordIndexesPointer = wordIndexes) |
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{ |
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var permutation = *currentPermutationPointer; |
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if (permutation == 0) |
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{ |
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continue; |
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} |
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var cumulativeWordOffsetX4 = 0; |
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for (var j = 0; j < numberOfWords; j++) |
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{ |
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var currentWord = allWords[wordIndexes[permutation & 15]]; |
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permutation = permutation >> 4; |
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longBuffer[0] |= currentWord.Buffers[cumulativeWordOffsetX4 + 0]; |
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longBuffer[1] |= currentWord.Buffers[cumulativeWordOffsetX4 + 1]; |
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longBuffer[2] ^= currentWord.Buffers[cumulativeWordOffsetX4 + 2]; |
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longBuffer[3] ^= currentWord.Buffers[cumulativeWordOffsetX4 + 3]; |
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cumulativeWordOffsetX4 += currentWord.LengthX4; |
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} |
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longBuffer += 4; |
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FillPhraseSet(bufferPointer, allWords, wordIndexesPointer, permutationsPointer, permutationOffset, numberOfCharacters, wordIndexes.Length); |
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} |
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} |
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} |
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} |
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private static unsafe void FillPhraseSet(long* bufferPointer, Word[] allWords, int* wordIndexes, ulong* permutationsPointer, int permutationOffset, int numberOfCharacters, int numberOfWords) |
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{ |
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long* longBuffer = (long*)bufferPointer; |
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var length = numberOfCharacters + numberOfWords - 1; |
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byte* byteBuffer = ((byte*)bufferPointer) + length; |
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for (var i = 0; i < Constants.PhrasesPerSet; i++) |
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var currentPermutationPointer = permutationsPointer + permutationOffset; |
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for (var i = 0; i < Constants.PhrasesPerSet; i++, currentPermutationPointer++) |
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{ |
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var permutation = *currentPermutationPointer; |
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if (permutation == 0) |
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{ |
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*byteBuffer = 128; |
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byteBuffer += 32; |
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continue; |
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} |
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var lengthInBits = (uint)(length << 3); |
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uint* uintBuffer = ((uint*)bufferPointer) + 7; |
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for (var i = 0; i < Constants.PhrasesPerSet; i++) |
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var cumulativeWordOffsetX4 = 0; |
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for (var j = 0; j < numberOfWords; j++) |
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{ |
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*uintBuffer = lengthInBits; |
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uintBuffer += 8; |
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var currentWord = allWords[wordIndexes[permutation & 15]]; |
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permutation = permutation >> 4; |
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longBuffer[0] |= currentWord.Buffers[cumulativeWordOffsetX4 + 0]; |
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longBuffer[1] |= currentWord.Buffers[cumulativeWordOffsetX4 + 1]; |
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longBuffer[2] ^= currentWord.Buffers[cumulativeWordOffsetX4 + 2]; |
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longBuffer[3] ^= currentWord.Buffers[cumulativeWordOffsetX4 + 3]; |
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cumulativeWordOffsetX4 += currentWord.LengthX4; |
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} |
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longBuffer += 4; |
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} |
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var length = numberOfCharacters + numberOfWords - 1; |
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byte* byteBuffer = ((byte*)bufferPointer) + length; |
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for (var i = 0; i < Constants.PhrasesPerSet; i++) |
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{ |
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*byteBuffer = 128; |
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byteBuffer += 32; |
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} |
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var lengthInBits = (uint)(length << 3); |
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uint* uintBuffer = ((uint*)bufferPointer) + 7; |
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for (var i = 0; i < Constants.PhrasesPerSet; i++) |
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{ |
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*uintBuffer = lengthInBits; |
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uintBuffer += 8; |
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} |
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} |
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