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namespace WhiteRabbit
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{
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Diagnostics;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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/// <summary>
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/// Main class
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/// </summary>
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public static class Program
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{
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/// <summary>
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/// Main entry point
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/// </summary>
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public static void Main()
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{
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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var sourcePhrase = ConfigurationManager.AppSettings["SourcePhrase"];
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var sourceChars = ToOrderedChars(sourcePhrase);
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var maxWordsInPhrase = int.Parse(ConfigurationManager.AppSettings["MaxWordsInPhrase"]);
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if (sourceChars.Length + maxWordsInPhrase > 27)
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{
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Console.WriteLine("Only anagrams of up to 27 characters are allowed");
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return;
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}
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if (!BitConverter.IsLittleEndian)
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{
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Console.WriteLine("Only little-endian systems are supported due to MD5Digest optimizations");
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return;
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}
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if (IntPtr.Size != 8)
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{
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Console.WriteLine("Only 64-bit systems are supported due to MD5Digest optimizations");
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return;
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}
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if (Vector<uint>.Count != 4)
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{
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Console.WriteLine("Only 128-bit SSE systems are supported due to MD5Digest optimizations");
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}
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var expectedHashesAsVectors = ConfigurationManager.AppSettings["ExpectedHashes"]
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.Split(',')
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.Select(hash => new Vector<uint>(HexadecimalStringToUnsignedIntArray(hash)))
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.ToArray();
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#if DEBUG
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var anagramsBag = new ConcurrentBag<string>();
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#endif
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var processor = new StringsProcessor(
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Encoding.ASCII.GetBytes(sourcePhrase),
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maxWordsInPhrase,
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ReadInput());
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Console.WriteLine($"Initialization complete; time from start: {stopwatch.Elapsed}");
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stopwatch.Restart();
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processor.GeneratePhrases()
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.ForAll(phraseBytes =>
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{
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Debug.Assert(
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sourceChars == ToOrderedChars(ToString(phraseBytes)),
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$"StringsProcessor produced incorrect anagram: {ToString(phraseBytes)}");
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var hashVector = ComputeHashVector(phraseBytes);
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if (Array.IndexOf(expectedHashesAsVectors, hashVector) >= 0)
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{
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var phrase = ToString(phraseBytes);
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var hash = VectorToHexadecimalString(hashVector);
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Console.WriteLine($"Found phrase for {hash}: {phrase}; time from start is {stopwatch.Elapsed}");
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}
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#if DEBUG
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anagramsBag.Add(ToString(phraseBytes));
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#endif
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});
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Console.WriteLine($"Done; time from start: {stopwatch.Elapsed}");
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#if DEBUG
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var anagramsArray = anagramsBag.ToArray();
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var anagramsSet = new HashSet<string>(anagramsArray);
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Array.Sort(anagramsArray);
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Console.WriteLine("All anagrams:");
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for (var i = 0; i < anagramsArray.Length; i++)
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{
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Console.WriteLine(anagramsArray[i]);
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}
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// Duplicate anagrams are expected, as e.g. "norway spoils tut tut" will be taken twice:
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// as "norway1 spoils2 tut3 tut4" and "norway1 spoils2 tut4 tut3"
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// (in addition to e.g. "norway1 tut3 spoils2 tut4")
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Console.WriteLine($"Total anagrams count: {anagramsArray.Length}; unique anagrams: {anagramsSet.Count}; time from start: {stopwatch.Elapsed}");
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#endif
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}
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// Code taken from http://stackoverflow.com/a/321404/831314
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private static uint[] HexadecimalStringToUnsignedIntArray(string hex)
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{
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return Enumerable.Range(0, hex.Length)
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.Where(x => x % 8 == 0)
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.Select(x => ChangeEndianness(hex.Substring(x, 8)))
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.Select(hexLe => Convert.ToUInt32(hexLe, 16))
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.ToArray();
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}
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// Bouncy Castle is used instead of standard .NET methods for performance reasons
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private static Vector<uint> ComputeHashVector(Phrase input)
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{
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return new Vector<uint>(MD5Digest.Compute(input));
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}
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private static string VectorToHexadecimalString(Vector<uint> hash)
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{
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var components = Enumerable.Range(0, 4)
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.Select(i => hash[i].ToString("x8"))
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.Select(ChangeEndianness);
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return string.Concat(components);
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}
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private static string ChangeEndianness(string hex)
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{
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return hex.Substring(6, 2) + hex.Substring(4, 2) + hex.Substring(2, 2) + hex.Substring(0, 2);
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}
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private static string ToString(Phrase phrase)
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{
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return Encoding.ASCII.GetString(phrase.GetBytes());
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}
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private static IEnumerable<byte[]> ReadInput()
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{
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string line;
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while ((line = Console.ReadLine()) != null)
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{
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yield return Encoding.ASCII.GetBytes(line);
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}
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}
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private static string ToOrderedChars(string source)
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{
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return new string(source.Where(ch => ch != ' ').OrderBy(ch => ch).ToArray());
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}
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#if SINGLE_THREADED
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private static void ForAll<T>(this IEnumerable<T> source, Action<T> action)
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{
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foreach (var entry in source)
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{
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action(entry);
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}
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}
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#endif
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}
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}
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