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297 lines
8.7 KiB
297 lines
8.7 KiB
// Copyright (c) 2009 Sun Microsystems, Inc.
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2 as published by
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// the Free Software Foundation
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//
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// There are special exceptions to the terms and conditions of the GPL
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// as it is applied to this software. View the full text of the
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// exception in file EXCEPTIONS in the directory of this software
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// distribution.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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using System;
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using System.IO;
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using System.Net.Sockets;
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using System.Diagnostics;
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using MySql.Data.Common;
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namespace MySql.Data.MySqlClient
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{
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/// <summary>
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/// Stream that supports timeout of IO operations.
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/// This class is used is used to support timeouts for SQL command, where a
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/// typical operation involves several network reads/writes.
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/// Timeout here is defined as the accumulated duration of all IO operations.
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/// </summary>
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internal class TimedStream : Stream
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{
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Stream baseStream;
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int timeout;
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int lastReadTimeout;
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int lastWriteTimeout;
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LowResolutionStopwatch stopwatch;
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bool isClosed;
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enum IOKind
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{
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Read,
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Write
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};
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/// <summary>
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/// Construct a TimedStream
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/// </summary>
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/// <param name="baseStream"> Undelying stream</param>
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public TimedStream(Stream baseStream)
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{
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this.baseStream = baseStream;
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#if !CF
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timeout = baseStream.ReadTimeout;
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#else
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timeout = System.Threading.Timeout.Infinite;
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#endif
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isClosed = false;
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stopwatch = new LowResolutionStopwatch();
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}
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/// <summary>
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/// Figure out whether it is necessary to reset timeout on stream.
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/// We track the current value of timeout and try to avoid
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/// changing it too often, because setting Read/WriteTimeout property
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/// on network stream maybe a slow operation that involves a system call
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/// (setsockopt). Therefore, we allow a small difference, and do not
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/// reset timeout if current value is slightly greater than the requested
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/// one (within 0.1 second).
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/// </summary>
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private bool ShouldResetStreamTimeout(int currentValue, int newValue)
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{
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if (newValue == System.Threading.Timeout.Infinite
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&& currentValue != newValue)
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return true;
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if (newValue > currentValue)
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return true;
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if (currentValue>= newValue + 100)
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return true;
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return false;
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}
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private void StartTimer(IOKind op)
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{
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int streamTimeout;
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if (timeout == System.Threading.Timeout.Infinite)
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streamTimeout = System.Threading.Timeout.Infinite;
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else
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streamTimeout = timeout - (int)stopwatch.ElapsedMilliseconds;
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if (op == IOKind.Read)
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{
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if (ShouldResetStreamTimeout(lastReadTimeout, streamTimeout))
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{
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#if !CF
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baseStream.ReadTimeout = streamTimeout;
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#endif
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lastReadTimeout = streamTimeout;
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}
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}
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else
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{
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if (ShouldResetStreamTimeout(lastWriteTimeout, streamTimeout))
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{
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#if !CF
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baseStream.WriteTimeout = streamTimeout;
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#endif
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lastWriteTimeout = streamTimeout;
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}
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}
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if (timeout == System.Threading.Timeout.Infinite)
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return;
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stopwatch.Start();
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}
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private void StopTimer()
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{
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if (timeout == System.Threading.Timeout.Infinite)
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return;
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stopwatch.Stop();
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// Normally, a timeout exception would be thrown by stream itself,
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// since we set the read/write timeout for the stream. However
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// there is a gap between end of IO operation and stopping the
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// stop watch, and it makes it possible for timeout to exceed
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// even after IO completed successfully.
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if (stopwatch.ElapsedMilliseconds > timeout)
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{
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ResetTimeout(System.Threading.Timeout.Infinite);
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throw new TimeoutException("Timeout in IO operation");
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}
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}
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public override bool CanRead
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{
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get { return baseStream.CanRead; }
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}
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public override bool CanSeek
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{
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get { return baseStream.CanSeek; }
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}
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public override bool CanWrite
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{
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get { return baseStream.CanWrite; }
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}
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public override void Flush()
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{
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try
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{
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StartTimer(IOKind.Write);
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baseStream.Flush();
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StopTimer();
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}
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catch (Exception e)
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{
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HandleException(e);
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throw;
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}
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}
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public override long Length
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{
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get { return baseStream.Length; }
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}
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public override long Position
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{
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get
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{
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return baseStream.Position;
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}
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set
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{
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baseStream.Position = value;
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}
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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try
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{
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StartTimer(IOKind.Read);
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int retval = baseStream.Read(buffer, offset, count);
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StopTimer();
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return retval;
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}
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catch (Exception e)
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{
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HandleException(e);
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throw;
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}
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}
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public override int ReadByte()
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{
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try
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{
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StartTimer(IOKind.Read);
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int retval = baseStream.ReadByte();
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StopTimer();
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return retval;
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}
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catch (Exception e)
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{
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HandleException(e);
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throw;
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}
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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return baseStream.Seek(offset, origin);
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}
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public override void SetLength(long value)
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{
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baseStream.SetLength(value);
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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try
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{
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StartTimer(IOKind.Write);
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baseStream.Write(buffer, offset, count);
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StopTimer();
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}
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catch (Exception e)
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{
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HandleException(e);
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throw;
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}
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}
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public override bool CanTimeout
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{
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get { return baseStream.CanTimeout; }
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}
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public override int ReadTimeout
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{
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get { return baseStream.ReadTimeout; }
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set { baseStream.ReadTimeout = value; }
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}
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public override int WriteTimeout
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{
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get { return baseStream.WriteTimeout; }
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set { baseStream.WriteTimeout = value; }
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}
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public override void Close()
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{
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if (isClosed)
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return;
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isClosed = true;
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baseStream.Close();
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}
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public void ResetTimeout(int newTimeout)
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{
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if (newTimeout == System.Threading.Timeout.Infinite || newTimeout == 0)
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timeout = System.Threading.Timeout.Infinite;
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else
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timeout = newTimeout;
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stopwatch.Reset();
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}
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/// <summary>
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/// Common handler for IO exceptions.
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/// Resets timeout to infinity if timeout exception is
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/// detected and stops the times.
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/// </summary>
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/// <param name="e">original exception</param>
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void HandleException(Exception e)
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{
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stopwatch.Stop();
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ResetTimeout(-1);
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}
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}
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}
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