An alternative to UBB.threads
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// Copyright (c) 2004-2008 MySQL AB, 2008-2009 Sun Microsystems, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation
//
// There are special exceptions to the terms and conditions of the GPL
// as it is applied to this software. View the full text of the
// exception in file EXCEPTIONS in the directory of this software
// distribution.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Diagnostics;
using MySql.Data.MySqlClient.Properties;
using System.Runtime.InteropServices;
namespace MySql.Data.Common
{
/// <summary>
/// Summary description for StreamCreator.
/// </summary>
internal class StreamCreator
{
string hostList;
uint port;
string pipeName;
uint timeOut;
uint keepalive;
public StreamCreator(string hosts, uint port, string pipeName, uint keepalive)
{
hostList = hosts;
if (hostList == null || hostList.Length == 0)
hostList = "localhost";
this.port = port;
this.pipeName = pipeName;
this.keepalive = keepalive;
}
public Stream GetStream(uint timeout)
{
timeOut = timeout;
if (hostList.StartsWith("/", StringComparison.OrdinalIgnoreCase))
return CreateSocketStream(null, true);
string[] dnsHosts = hostList.Split('&');
Random random = new Random((int)DateTime.Now.Ticks);
int index = random.Next(dnsHosts.Length);
int pos = 0;
bool usePipe = (pipeName != null && pipeName.Length != 0);
Stream stream = null;
while (pos < dnsHosts.Length)
{
try
{
if (usePipe)
{
#if !CF
stream = NamedPipeStream.Create(pipeName, dnsHosts[index], timeout);
#endif
}
else
{
IPHostEntry ipHE = GetHostEntry(dnsHosts[index]);
foreach (IPAddress address in ipHE.AddressList)
{
// MySQL doesn't currently support IPv6 addresses
if (address.AddressFamily == AddressFamily.InterNetworkV6)
continue;
stream = CreateSocketStream(address, false);
if (stream != null) break;
}
}
if (stream != null)
break;
index++;
if (index == dnsHosts.Length)
index = 0;
pos++;
}
catch (Exception)
{
// if on last host then throw
if (pos >= dnsHosts.Length - 1) throw;
// else continue
}
}
return stream;
}
private IPHostEntry ParseIPAddress(string hostname)
{
IPHostEntry ipHE = null;
#if !CF
IPAddress addr;
if (IPAddress.TryParse(hostname, out addr))
{
ipHE = new IPHostEntry();
ipHE.AddressList = new IPAddress[1];
ipHE.AddressList[0] = addr;
}
#endif
return ipHE;
}
#if CF
IPHostEntry GetDnsHostEntry(string hostname)
{
return Dns.GetHostEntry(hostname);
}
#else
IPHostEntry GetDnsHostEntry(string hostname)
{
LowResolutionStopwatch stopwatch = new LowResolutionStopwatch();
try
{
stopwatch.Start();
return Dns.GetHostEntry(hostname);
}
catch (SocketException ex)
{
string message = String.Format(Resources.GetHostEntryFailed,
stopwatch.Elapsed, hostname, ex.SocketErrorCode,
ex.ErrorCode, ex.NativeErrorCode);
throw new Exception(message, ex);
}
finally
{
stopwatch.Stop();
}
}
#endif
private IPHostEntry GetHostEntry(string hostname)
{
IPHostEntry ipHE = ParseIPAddress(hostname);
if (ipHE != null) return ipHE;
return GetDnsHostEntry(hostname);
}
#if !CF
private static EndPoint CreateUnixEndPoint(string host)
{
// first we need to load the Mono.posix assembly
Assembly a = Assembly.Load("Mono.Posix");
// then we need to construct a UnixEndPoint object
EndPoint ep = (EndPoint)a.CreateInstance("Mono.Posix.UnixEndPoint",
false, BindingFlags.CreateInstance, null,
new object[1] { host }, null, null);
return ep;
}
#endif
private Stream CreateSocketStream(IPAddress ip, bool unix)
{
EndPoint endPoint;
#if !CF
if (!Platform.IsWindows() && unix)
endPoint = CreateUnixEndPoint(hostList);
else
#endif
endPoint = new IPEndPoint(ip, (int)port);
Socket socket = unix ?
new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.IP) :
new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
if (keepalive > 0)
{
SetKeepAlive(socket, keepalive);
}
IAsyncResult ias = socket.BeginConnect(endPoint, null, null);
if (!ias.AsyncWaitHandle.WaitOne((int)timeOut * 1000, false))
{
socket.Close();
return null;
}
try
{
socket.EndConnect(ias);
}
catch (Exception)
{
socket.Close();
throw;
}
MyNetworkStream stream = new MyNetworkStream(socket, true);
GC.SuppressFinalize(socket);
GC.SuppressFinalize(stream);
return stream;
}
/// <summary>
/// Set keepalive + timeout on socket.
/// </summary>
/// <param name="s">socket</param>
/// <param name="time">keepalive timeout, in seconds</param>
private static void SetKeepAlive(Socket s, uint time)
{
#if !CF
uint on = 1;
uint interval = 1000; // default interval = 1 sec
uint timeMilliseconds;
if (time > UInt32.MaxValue / 1000)
timeMilliseconds = UInt32.MaxValue;
else
timeMilliseconds = time * 1000;
// Use Socket.IOControl to implement equivalent of
// WSAIoctl with SOL_KEEPALIVE_VALS
// the native structure passed to WSAIoctl is
//struct tcp_keepalive {
// ULONG onoff;
// ULONG keepalivetime;
// ULONG keepaliveinterval;
//};
// marshal the equivalent of the native structure into a byte array
byte[] inOptionValues = new byte[12];
BitConverter.GetBytes(on).CopyTo(inOptionValues, 0);
BitConverter.GetBytes(time).CopyTo(inOptionValues, 4);
BitConverter.GetBytes(interval).CopyTo(inOptionValues, 8);
try
{
// call WSAIoctl via IOControl
s.IOControl(IOControlCode.KeepAliveValues, inOptionValues, null);
return;
}
catch (NotImplementedException)
{
// Mono throws not implemented currently
}
#endif
// Fallback if Socket.IOControl is not available ( Compact Framework )
// or not implemented ( Mono ). Keepalive option will still be set, but
// with timeout is kept default.
s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
}
}
}