An alternative to UBB.threads
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// Copyright (c) 2009 Sun Microsystems, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation
//
// There are special exceptions to the terms and conditions of the GPL
// as it is applied to this software. View the full text of the
// exception in file EXCEPTIONS in the directory of this software
// distribution.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.IO;
using System.Net.Sockets;
using System.Diagnostics;
using MySql.Data.Common;
namespace MySql.Data.MySqlClient
{
/// <summary>
/// Stream that supports timeout of IO operations.
/// This class is used is used to support timeouts for SQL command, where a
/// typical operation involves several network reads/writes.
/// Timeout here is defined as the accumulated duration of all IO operations.
/// </summary>
internal class TimedStream : Stream
{
Stream baseStream;
int timeout;
int lastReadTimeout;
int lastWriteTimeout;
LowResolutionStopwatch stopwatch;
bool isClosed;
enum IOKind
{
Read,
Write
};
/// <summary>
/// Construct a TimedStream
/// </summary>
/// <param name="baseStream"> Undelying stream</param>
public TimedStream(Stream baseStream)
{
this.baseStream = baseStream;
#if !CF
timeout = baseStream.ReadTimeout;
#else
timeout = System.Threading.Timeout.Infinite;
#endif
isClosed = false;
stopwatch = new LowResolutionStopwatch();
}
/// <summary>
/// Figure out whether it is necessary to reset timeout on stream.
/// We track the current value of timeout and try to avoid
/// changing it too often, because setting Read/WriteTimeout property
/// on network stream maybe a slow operation that involves a system call
/// (setsockopt). Therefore, we allow a small difference, and do not
/// reset timeout if current value is slightly greater than the requested
/// one (within 0.1 second).
/// </summary>
private bool ShouldResetStreamTimeout(int currentValue, int newValue)
{
if (newValue == System.Threading.Timeout.Infinite
&& currentValue != newValue)
return true;
if (newValue > currentValue)
return true;
if (currentValue>= newValue + 100)
return true;
return false;
}
private void StartTimer(IOKind op)
{
int streamTimeout;
if (timeout == System.Threading.Timeout.Infinite)
streamTimeout = System.Threading.Timeout.Infinite;
else
streamTimeout = timeout - (int)stopwatch.ElapsedMilliseconds;
if (op == IOKind.Read)
{
if (ShouldResetStreamTimeout(lastReadTimeout, streamTimeout))
{
#if !CF
baseStream.ReadTimeout = streamTimeout;
#endif
lastReadTimeout = streamTimeout;
}
}
else
{
if (ShouldResetStreamTimeout(lastWriteTimeout, streamTimeout))
{
#if !CF
baseStream.WriteTimeout = streamTimeout;
#endif
lastWriteTimeout = streamTimeout;
}
}
if (timeout == System.Threading.Timeout.Infinite)
return;
stopwatch.Start();
}
private void StopTimer()
{
if (timeout == System.Threading.Timeout.Infinite)
return;
stopwatch.Stop();
// Normally, a timeout exception would be thrown by stream itself,
// since we set the read/write timeout for the stream. However
// there is a gap between end of IO operation and stopping the
// stop watch, and it makes it possible for timeout to exceed
// even after IO completed successfully.
if (stopwatch.ElapsedMilliseconds > timeout)
{
ResetTimeout(System.Threading.Timeout.Infinite);
throw new TimeoutException("Timeout in IO operation");
}
}
public override bool CanRead
{
get { return baseStream.CanRead; }
}
public override bool CanSeek
{
get { return baseStream.CanSeek; }
}
public override bool CanWrite
{
get { return baseStream.CanWrite; }
}
public override void Flush()
{
try
{
StartTimer(IOKind.Write);
baseStream.Flush();
StopTimer();
}
catch (Exception e)
{
HandleException(e);
throw;
}
}
public override long Length
{
get { return baseStream.Length; }
}
public override long Position
{
get
{
return baseStream.Position;
}
set
{
baseStream.Position = value;
}
}
public override int Read(byte[] buffer, int offset, int count)
{
try
{
StartTimer(IOKind.Read);
int retval = baseStream.Read(buffer, offset, count);
StopTimer();
return retval;
}
catch (Exception e)
{
HandleException(e);
throw;
}
}
public override int ReadByte()
{
try
{
StartTimer(IOKind.Read);
int retval = baseStream.ReadByte();
StopTimer();
return retval;
}
catch (Exception e)
{
HandleException(e);
throw;
}
}
public override long Seek(long offset, SeekOrigin origin)
{
return baseStream.Seek(offset, origin);
}
public override void SetLength(long value)
{
baseStream.SetLength(value);
}
public override void Write(byte[] buffer, int offset, int count)
{
try
{
StartTimer(IOKind.Write);
baseStream.Write(buffer, offset, count);
StopTimer();
}
catch (Exception e)
{
HandleException(e);
throw;
}
}
public override bool CanTimeout
{
get { return baseStream.CanTimeout; }
}
public override int ReadTimeout
{
get { return baseStream.ReadTimeout; }
set { baseStream.ReadTimeout = value; }
}
public override int WriteTimeout
{
get { return baseStream.WriteTimeout; }
set { baseStream.WriteTimeout = value; }
}
public override void Close()
{
if (isClosed)
return;
isClosed = true;
baseStream.Close();
}
public void ResetTimeout(int newTimeout)
{
if (newTimeout == System.Threading.Timeout.Infinite || newTimeout == 0)
timeout = System.Threading.Timeout.Infinite;
else
timeout = newTimeout;
stopwatch.Reset();
}
/// <summary>
/// Common handler for IO exceptions.
/// Resets timeout to infinity if timeout exception is
/// detected and stops the times.
/// </summary>
/// <param name="e">original exception</param>
void HandleException(Exception e)
{
stopwatch.Stop();
ResetTimeout(-1);
}
}
}