An alternative to UBB.threads
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FLocal/Core/Config.cs

75 lines
1.5 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Specialized;
namespace FLocal.Core {
public abstract class Config<T> : IDisposable where T : Config<T> {
private static T _instance = null;
public static T instance {
get {
if(_instance == null) throw new FLocalException("not initialized");
return _instance;
}
}
private NameValueCollection data;
public string AppInfo {
get {
return data["AppInfo"];
}
}
protected Config(NameValueCollection data) {
this.data = data;
}
protected static void doInit(Func<T> configCreator) {
if(_instance != null) throw new FLocalException("already initialized");
lock(typeof(Config<T>)) {
if(_instance != null) throw new FLocalException("already initialized");
_instance = configCreator();
}
}
protected static void doReInit(Func<T> configCreator) {
lock(typeof(Config<T>)) {
_instance = configCreator();
}
}
public static bool isInitialized {
get {
return _instance != null;
}
}
public virtual void Dispose() {
}
protected static bool parseBool(string value) {
switch(value.ToLower().Trim()) {
case "1":
case "true":
case "on":
case "enabled":
case "yes":
return true;
case "0":
case "false":
case "off":
case "disabled":
case "no":
return false;
default:
throw new CriticalException("Cannot parse '" + value + "'");
}
}
}
}