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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Configuration;
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using NConsoler;
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using FLocal.Common;
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namespace FLocal.ImportConsole {
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class Program {
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public static void Main(string[] args) {
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Consolery.Run(typeof(Program), args);
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}
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private static void initializeConfig() {
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if(!Config.isInitialized) {
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lock(typeof(Config)) {
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if(!Config.isInitialized) {
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Config.Init(ConfigurationManager.AppSettings);
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}
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}
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}
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}
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[Action]
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public static void ImportUsers() {
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initializeConfig();
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try {
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UsersImporter.ImportUsers();
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} catch(Exception e) {
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Console.WriteLine(e.GetType().FullName + ": " + e.Message);
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Console.WriteLine(e.StackTrace);
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}
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}
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[Action]
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public static void ProcessUpload(string pathToUpload) {
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initializeConfig();
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UploadProcessor.ProcessUpload(pathToUpload);
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}
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[Action]
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public static void ConvertThreaded(string pathToThreaded, string outFile) {
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ThreadedHTMLProcessor.Process(pathToThreaded, outFile);
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}
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[Action]
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public static void ImportShallerDB(string pathToDB) {
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initializeConfig();
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ShallerDBProcessor.processDB(pathToDB);
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}
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}
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}
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