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/*
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* The snowflake() function below is the cool part of this hack.
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* It draws a fractal, but includes only a single line-drawing command.
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* A 4th order Koch snowflake consists of 768 connected line segments,
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* and this function draws them all with c.lineTo(0,len). The secret
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* is the way it manipulates the transformation matrix before drawing
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* each line. Probably not the most efficient way to write the code
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* but a fun exercise in <canvas> transformations.
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*
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* The code to make the snowflakes fall is pretty standard CSS animation.
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* Not the cleanest code I've written, but I need to get back to finishing
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* the 6th edition of JavaScript: The Definitive Guide.
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*
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* This ought to work in IE9 beta, since that browser supports <canvas>.
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* But it doesn't seem to. I took the shortcut of using window.innerHeight
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* and window.pageYOffset, and I'm guess that is what is breaking it.
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*
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* Copyright 2010 by David Flanagan
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* http://creativecommons.org/licenses/by-nc-sa/3.0/
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*/
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(function() {
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// If we don't have a working <canvas> element, apologize and quit
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if (!document.createElement("canvas").getContext) {
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return;
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}
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// Draw a level-n Koch Snowflake fractal in the context c,
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// with lower-left corner at (x,y) and side length len.
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function snowflake(c, n, x, y, len) {
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c.save(); // Save current transformation
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c.translate(x,y); // Translate to starting point
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c.moveTo(0,0); // Begin a new subpath there
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leg(n); // Draw the first leg of the fractal
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c.rotate(-120*deg); // Rotate 120 degrees anticlockwise
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leg(n); // Draw the second leg
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c.rotate(-120*deg); // Rotate again.
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leg(n); // Draw the final leg
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c.closePath(); // Close the subpath
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c.restore(); // Restore original transformation
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// Draw a single leg of a level-n Koch snowflake.
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// This function leaves the current point at the end of
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// the leg it has drawn and translates the coordinate
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// system so the current point is (0,0). This means you
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// can easily call rotate() after drawing a leg.
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function leg(n) {
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c.save(); // Save current transform
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if (n == 0) { // Non-recursive case:
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c.lineTo(len, 0); // Just a horizontal line
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}
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else { // Recursive case: _ _
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// draw 4 sub-legs like: \/
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c.scale(1/3,1/3); // Sub-legs are 1/3rd size
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leg(n-1); // Draw the first sub-leg
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c.rotate(60*deg); // Turn 60 degrees clockwise
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leg(n-1); // Draw the second sub-leg
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c.rotate(-120*deg); // Rotate 120 degrees back
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leg(n-1); // Third sub-leg
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c.rotate(60*deg); // Back to original heading
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leg(n-1); // Final sub-leg
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}
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c.restore(); // Restore the transform
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c.translate(len, 0); // Translate to end of leg
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}
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}
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var deg = Math.PI/180; // For converting degrees to radians
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var sqrt3_2 = Math.sqrt(3)/2; // Height of an equilateral triangle
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var flakes = []; // Things that are dropping
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var scrollspeed = 80; // How often we animate things
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var snowspeed = 1500; // How often we add a new snowflake
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var rand = function(n) { return Math.floor(n*Math.random()); }
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// Add a new snowflake at the top of the viewport
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function createSnowflake() {
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var order = 2 + rand(3); // 2nd, 3rd, or 4th order fractal
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var size = 10 + rand(90);
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var width = size;
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var height = size*sqrt3_2*4/3;
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var x = rand(window.innerWidth - size);
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var y = window.pageYOffset;
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// Create a <canvas> element
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var canvas = document.createElement("canvas");
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canvas.width = width;
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canvas.height = height;
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canvas.style.position = "absolute";
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canvas.style.left = x + "px";
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canvas.style.top = y + "px";
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canvas.style.zIndex = 100 + rand(100);
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// Draw a translucent snowflake into the transparent canvas
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var c = canvas.getContext("2d");
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c.strokeStyle = "rgba(0,0,0,0.5)";
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c.fillStyle = "rgba(255,255,255,0.75)";
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snowflake(c,order,0,Math.floor(sqrt3_2*size),size);
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c.fill();
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c.stroke();
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// Add the canvas to the document and to our array of snowflakes
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document.body.appendChild(canvas);
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flakes.push({elt:canvas, x: x, y:y, vy:3+rand(3), width:width, height:height});
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}
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// This function animates the flakes falling down the screen
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function moveSnowflakes() {
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var maxy = window.pageYOffset + window.innerHeight;
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var maxx = window.pageXOffset + window.innerWidth;
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var i = 0;
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while(i < flakes.length) { // Loop through the array of flakes
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var flake = flakes[i];
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flake.y += flake.vy;
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if ((flake.y+flake.height > maxy) || (flake.x+flake.width > maxx)) {
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// The flake has scrolled off, so get rid of it
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document.body.removeChild(flake.elt);
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flakes.splice(i, 1);
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continue;
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}
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flake.elt.style.top = flake.y + "px"; // Move the flake down
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// Move the flake side to side
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if (flake.vx == undefined) flake.vx = 0;
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flake.x += flake.vx;
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flake.elt.style.left = flake.x + "px";
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// Sometimes change the sideways velocity
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if (rand(4) == 1) flake.vx += (rand(11) - 5)/10;
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if (flake.vx > 2) flake.vx = 2;
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if (flake.vx < -2) flake.vx = -2;
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i++;
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}
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}
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function snow() {
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// Start creating snowflakes and moving them down the screen
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var scrolltimer = setInterval(moveSnowflakes, scrollspeed);
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var snowtimer = setInterval(createSnowflake, snowspeed);
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}
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if (document.readyState === "complete") snow();
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else window.addEventListener("load", snow, false);
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}());
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