An alternative to UBB.threads
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace FLocal.Core {
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class Registry<TKey, TData>
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where TData : IDataObject<TKey, TData>, new()
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where TKey : struct {
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public static readonly Registry<TKey, TData> instance = new Registry<TKey,TData>();
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private Dictionary<TKey, TData> storage;
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private HashSet<TKey> locks;
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protected Registry() {
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this.storage = new Dictionary<TKey,TData>();
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this.locks = new HashSet<TKey>();
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}
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public TData Get(TKey id) {
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if(this.locks.Contains(id)) throw new CriticalException("Locked");
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if(!this.storage.ContainsKey(id)) {
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try {
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this.locks.Add(id);
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//this.storage[id] = IDataObject<TKey, TData>.CreateByIdFromRegistry(id);
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//this.storage[id] = TData.CreateByIdFromRegistry(id);
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TData obj = new TData();
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obj.CreateByIdFromRegistry(id);
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this.storage[id] = obj;
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this.locks.Remove(id);
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} catch(FLocalException e) {
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this.locks.Remove(id);
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throw e;
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}
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}
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return this.storage[id];
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}
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public bool IsCached(TKey id) {
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if(this.locks.Contains(id)) throw new CriticalException("locked");
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return this.storage.ContainsKey(id);
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}
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}
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}
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