day2, part 2

main
Inga 🏳‍🌈 12 months ago
parent 23bad09496
commit e8378d440f
  1. 70
      day02-hard/build.zig
  2. 5
      day02-hard/sample.in
  3. 97
      day02-hard/src/main.zig

@ -0,0 +1,70 @@
const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "day02-hard",
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
// Creates a step for unit testing. This only builds the test executable
// but does not run it.
const unit_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
}

@ -0,0 +1,5 @@
Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green
Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue
Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red
Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red
Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green

@ -0,0 +1,97 @@
const std = @import("std");
const Cubes = struct {
red: u32 = 0,
green: u32 = 0,
blue: u32 = 0,
fn getPower(self: *Cubes) u32 {
return self.red * self.green * self.blue;
}
fn setRed(self: *Cubes, value: u32) void {
if (self.red < value) {
self.red = value;
}
}
fn setGreen(self: *Cubes, value: u32) void {
if (self.green < value) {
self.green = value;
}
}
fn setBlue(self: *Cubes, value: u32) void {
if (self.blue < value) {
self.blue = value;
}
}
};
fn solve(line: []const u8) u32 {
var current_number: u32 = 0;
var current_pick = Cubes{};
var index: usize = 0;
while (index < line.len) : (index += 1) {
const char = line[index];
switch (char) {
'0'...'9' => {
current_number = current_number * 10 + (char - '0');
},
'G' => {
index += 4;
},
':' => {
current_number = 0;
},
' ' => {},
',' => {},
'r' => {
current_pick.setRed(current_number);
current_number = 0;
index += 2;
},
'g' => {
current_pick.setGreen(current_number);
current_number = 0;
index += 4;
},
'b' => {
current_pick.setBlue(current_number);
current_number = 0;
index += 3;
},
';' => {},
else => unreachable,
}
}
return current_pick.getPower();
}
pub fn main() !void {
const stdout = std.io.getStdOut().writer();
const raw_in = std.io.getStdIn();
var buffered_reader = std.io.bufferedReader(raw_in.reader());
var reader = buffered_reader.reader();
var result: u32 = 0;
var line_buffer: [1000]u8 = undefined;
while (try reader.readUntilDelimiterOrEof(&line_buffer, '\n')) |line| {
result += solve(line);
}
try stdout.print(
"{d}\n",
.{result},
);
}
test "solve" {
try std.testing.expectEqual(@as(?u32, 48), solve("Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green"));
try std.testing.expectEqual(@as(?u32, 12), solve("Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue"));
try std.testing.expectEqual(@as(?u32, 1560), solve("Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red"));
try std.testing.expectEqual(@as(?u32, 630), solve("Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red"));
try std.testing.expectEqual(@as(?u32, 36), solve("Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green"));
}
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