day 6, part 1

main
Inga 🏳‍🌈 1 year ago
parent 8e1b31ec91
commit c43fa9ef0c
  1. 70
      day06-easy/build.zig
  2. 2
      day06-easy/sample.in
  3. 104
      day06-easy/src/main.zig

@ -0,0 +1,70 @@
const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "day06-easy",
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
// Creates a step for unit testing. This only builds the test executable
// but does not run it.
const unit_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
}

@ -0,0 +1,2 @@
Time: 7 15 30
Distance: 9 40 200

@ -0,0 +1,104 @@
const std = @import("std");
fn StackList(comptime T: type, comptime capacity_type: type, comptime capacity: capacity_type) type {
return struct {
const Self = @This();
mem: [capacity]T,
length: capacity_type,
fn add(self: *Self, value: T) void {
self.mem[self.length] = value;
self.length += 1;
}
fn has(self: *const Self, needle: T) bool {
for (0..self.length) |i| {
if (self.mem[i] == needle) {
return true;
}
}
return false;
}
fn getMutableSlice(self: *Self) []T {
return (&self.mem)[0..self.length];
}
fn getSlice(self: *const Self) []const T {
return self.mem[0..self.length];
}
fn reset(self: *Self) void {
self.length = 0;
}
fn init() Self {
return Self{
.mem = undefined,
.length = 0,
};
}
};
}
fn addDigit(result: anytype, digit: u8) void {
result.* = (result.* * 10) + (digit - '0');
}
const ParsedLine = StackList(u32, u32, 15);
fn parseLine(line: []const u8) ParsedLine {
var result = ParsedLine.init();
var index: usize = 9;
while (index < line.len) {
while (line[index] == ' ') : (index += 1) {}
var current_number: u32 = 0;
while (index < line.len and line[index] != ' ') : (index += 1) {
addDigit(&current_number, line[index]);
}
result.add(current_number);
}
return result;
}
fn solve(times: ParsedLine, distances: ParsedLine) u128 {
var result: u64 = 1;
for (times.getSlice(), distances.getSlice()) |time, distance| {
// This can be implemented in O(1) by solving the quadratic equation,
// but I'm not in the mood to deal with all the float <-> integer nonsense
// and with all the edge cases.
// Times in AOC inputs are low enough,
// there is not that much of a difference between O(1) and O(time)
var ways: u32 = 0;
for (0..(time + 1)) |i| {
if (i * (time - i) > distance) {
ways += 1;
}
}
result *= ways;
}
return result;
}
pub fn main() !void {
const stdout = std.io.getStdOut().writer();
const raw_in = std.io.getStdIn();
var buffered_reader = std.io.bufferedReader(raw_in.reader());
var reader = buffered_reader.reader();
var line_buffer: [1000]u8 = undefined;
var times = parseLine((try reader.readUntilDelimiterOrEof(&line_buffer, '\n')).?);
var distances = parseLine((try reader.readUntilDelimiterOrEof(&line_buffer, '\n')).?);
try stdout.print("{d}\n", .{solve(times, distances)});
}
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