day 7, part 1

main
Inga 🏳‍🌈 5 months ago
parent e4c20077ee
commit 1dea96cca9
  1. 70
      day07-easy/build.zig
  2. 1000
      day07-easy/easy.in
  3. 5
      day07-easy/sample.in
  4. 1
      day07-easy/sample2.in
  5. 169
      day07-easy/src/main.zig

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const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "day07-easy",
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
// Creates a step for unit testing. This only builds the test executable
// but does not run it.
const unit_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
}

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32T3K 765
T55J5 684
KK677 28
KTJJT 220
QQQJA 483

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23456 32767

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const std = @import("std");
fn StackList(comptime T: type, comptime capacity_type: type, comptime capacity: capacity_type) type {
return struct {
const Self = @This();
mem: [capacity]T,
length: capacity_type,
fn add(self: *Self, value: T) void {
self.mem[self.length] = value;
self.length += 1;
}
fn has(self: *Self, needle: T) bool {
for (0..self.length) |i| {
if (self.mem[i] == needle) {
return true;
}
}
return false;
}
fn getMutableSlice(self: *Self) []T {
return (&self.mem)[0..self.length];
}
fn getSlice(self: *const Self) []const T {
return self.mem[0..self.length];
}
fn init() Self {
return Self{
.mem = undefined,
.length = 0,
};
}
};
}
const Rank = enum(u8) {
Five = 6,
Four = 5,
FullHouse = 4,
Three = 3,
TwoPair = 2,
OnePair = 1,
HighCard = 0,
};
const Hand = packed struct(u64) {
bid: u16,
card5: u8,
card4: u8,
card3: u8,
card2: u8,
card1: u8,
rank: Rank,
};
const HandSet = StackList(Hand, usize, 1000);
fn parseCard(char: u8) u8 {
return switch (char) {
'2'...'9' => char - '0',
'T' => 10,
'J' => 11,
'Q' => 12,
'K' => 13,
'A' => 14,
else => unreachable,
};
}
fn getRank(cards: [5]u8) Rank {
var quantities = std.mem.zeroes([6]u8);
for (cards) |first_card| {
var matches: u4 = 0;
for (cards) |second_card| {
if (first_card == second_card) {
matches += 1;
}
}
quantities[matches] += 1;
}
if (quantities[5] != 0) {
return .Five;
}
if (quantities[4] != 0) {
return .Four;
}
if (quantities[3] != 0) {
if (quantities[2] != 0) {
return .FullHouse;
} else {
return .Three;
}
}
if (quantities[2] == 4) {
return .TwoPair;
}
if (quantities[2] != 0) {
return .OnePair;
}
return .HighCard;
}
fn addDigit(result: anytype, digit: u8) void {
result.* = (result.* * 10) + (digit - '0');
}
fn parseHand(line: []u8) Hand {
var cards: [5]u8 = undefined;
var i: usize = 0;
while (i < 5) : (i += 1) {
cards[i] = parseCard(line[i]);
}
var bid: u16 = 0;
i = 6;
while (i < line.len) : (i += 1) {
addDigit(&bid, line[i]);
}
return .{
.rank = getRank(cards),
.card1 = cards[0],
.card2 = cards[1],
.card3 = cards[2],
.card4 = cards[3],
.card5 = cards[4],
.bid = bid,
};
}
fn cmpByValue(context: void, a: Hand, b: Hand) bool {
return std.sort.asc(u64)(context, @bitCast(a), @bitCast(b));
}
fn solve(hands: *HandSet) u64 {
std.sort.heap(Hand, hands.getMutableSlice(), {}, cmpByValue);
var result: u64 = 0;
for (hands.getSlice(), 1..) |hand, i| {
result += i * hand.bid;
}
return result;
}
pub fn main() !void {
const stdout = std.io.getStdOut().writer();
const raw_in = std.io.getStdIn();
var buffered_reader = std.io.bufferedReader(raw_in.reader());
var reader = buffered_reader.reader();
var hands = HandSet.init();
var line_buffer: [1000]u8 = undefined;
while (try reader.readUntilDelimiterOrEof(&line_buffer, '\n')) |line| {
hands.add(parseHand(line));
}
try stdout.print("{d}\n", .{solve(&hands)});
}
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