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const std = @import("std"); |
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|
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// Although this function looks imperative, note that its job is to |
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// declaratively construct a build graph that will be executed by an external |
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// runner. |
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pub fn build(b: *std.Build) void { |
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// Standard target options allows the person running `zig build` to choose |
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// what target to build for. Here we do not override the defaults, which |
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// means any target is allowed, and the default is native. Other options |
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// for restricting supported target set are available. |
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const target = b.standardTargetOptions(.{}); |
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|
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// Standard optimization options allow the person running `zig build` to select |
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not |
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// set a preferred release mode, allowing the user to decide how to optimize. |
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const optimize = b.standardOptimizeOption(.{}); |
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|
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const exe = b.addExecutable(.{ |
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.name = "day03-easy", |
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// In this case the main source file is merely a path, however, in more |
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// complicated build scripts, this could be a generated file. |
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.root_source_file = .{ .path = "src/main.zig" }, |
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.target = target, |
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.optimize = optimize, |
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}); |
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|
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// This declares intent for the executable to be installed into the |
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// standard location when the user invokes the "install" step (the default |
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// step when running `zig build`). |
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b.installArtifact(exe); |
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|
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// This *creates* a Run step in the build graph, to be executed when another |
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// step is evaluated that depends on it. The next line below will establish |
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// such a dependency. |
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const run_cmd = b.addRunArtifact(exe); |
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|
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// By making the run step depend on the install step, it will be run from the |
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// installation directory rather than directly from within the cache directory. |
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// This is not necessary, however, if the application depends on other installed |
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// files, this ensures they will be present and in the expected location. |
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run_cmd.step.dependOn(b.getInstallStep()); |
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|
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// This allows the user to pass arguments to the application in the build |
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// command itself, like this: `zig build run -- arg1 arg2 etc` |
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if (b.args) |args| { |
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run_cmd.addArgs(args); |
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} |
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|
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// This creates a build step. It will be visible in the `zig build --help` menu, |
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// and can be selected like this: `zig build run` |
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// This will evaluate the `run` step rather than the default, which is "install". |
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const run_step = b.step("run", "Run the app"); |
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run_step.dependOn(&run_cmd.step); |
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|
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// Creates a step for unit testing. This only builds the test executable |
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// but does not run it. |
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const unit_tests = b.addTest(.{ |
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.root_source_file = .{ .path = "src/main.zig" }, |
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.target = target, |
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.optimize = optimize, |
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}); |
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|
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const run_unit_tests = b.addRunArtifact(unit_tests); |
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|
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// Similar to creating the run step earlier, this exposes a `test` step to |
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// the `zig build --help` menu, providing a way for the user to request |
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// running the unit tests. |
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const test_step = b.step("test", "Run unit tests"); |
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test_step.dependOn(&run_unit_tests.step); |
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} |
@ -0,0 +1,10 @@ |
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467..114.. |
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...*...... |
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..35..633. |
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......#... |
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617*...... |
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.....+.58. |
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..592..... |
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......755. |
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...$.*.... |
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.664.598.. |
@ -0,0 +1,129 @@ |
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const std = @import("std"); |
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|
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fn isSymbol(char: u8) bool { |
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return switch (char) { |
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'0'...'9' => false, |
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'.' => false, |
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else => true, |
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}; |
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} |
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|
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const CharInfo = struct { |
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adjacents: [8]u8, |
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this: u8, |
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fn isAdjacentToSymbol(self: *const CharInfo) bool { |
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for (0..8) |i| { |
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if (isSymbol(self.adjacents[i])) { |
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return true; |
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} |
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} |
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return false; |
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} |
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}; |
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const State = struct { |
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number: u32 = 0, |
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is_adjacent_to_symbol: bool = false, |
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fn addDigit(self: *State, char_info: CharInfo) void { |
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self.number = self.number * 10 + (char_info.this - '0'); |
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self.is_adjacent_to_symbol = self.is_adjacent_to_symbol or char_info.isAdjacentToSymbol(); |
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} |
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}; |
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fn solve(engine: [][]const CharInfo) u32 { |
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var result: u32 = 0; |
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var current_state = State{}; |
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for (engine) |line| { |
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//std.debug.print("handling new line\n", .{}); |
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for (line) |char_info| { |
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//std.debug.print("handling: {s}({s})\n", .{ [_]u8{char_info.this}, char_info.adjacents }); |
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switch (char_info.this) { |
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'0'...'9' => { |
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current_state.addDigit(char_info); |
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}, |
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else => { |
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if (current_state.is_adjacent_to_symbol) { |
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//std.debug.print("adding: {d}\n", .{current_state.number}); |
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result += current_state.number; |
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} |
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current_state = State{}; |
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}, |
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} |
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} |
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if (current_state.is_adjacent_to_symbol) { |
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//std.debug.print("end of line; adding: {d}\n", .{current_state.number}); |
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result += current_state.number; |
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} |
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current_state = State{}; |
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} |
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return result; |
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} |
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fn charLinesToCharInfoLines(allocator: std.mem.Allocator, char_lines: [][]const u8) ![][]const CharInfo { |
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var char_info_lines = try allocator.alloc([]CharInfo, char_lines.len); |
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for (0..char_lines.len) |i| { |
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const char_line = char_lines[i]; |
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var char_info_line = try allocator.alloc(CharInfo, char_line.len); |
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for (0..char_line.len) |j| { |
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char_info_line[j] = CharInfo{ .this = char_line[j], .adjacents = .{ |
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if (i > 0 and j > 0) char_lines[i - 1][j - 1] else '.', |
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if (i > 0) char_lines[i - 1][j] else '.', |
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if (i > 0 and j + 1 < char_line.len) char_lines[i - 1][j + 1] else '.', |
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if (j > 0) char_line[j - 1] else '.', |
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if (j + 1 < char_line.len) char_line[j + 1] else '.', |
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if (i + 1 < char_lines.len and j > 0) char_lines[i + 1][j - 1] else '.', |
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if (i + 1 < char_lines.len) char_lines[i + 1][j] else '.', |
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if (i + 1 < char_lines.len and j + 1 < char_line.len) char_lines[i + 1][j + 1] else '.', |
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} }; |
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} |
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char_info_lines[i] = char_info_line; |
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} |
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return char_info_lines; |
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} |
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fn readInput(allocator: std.mem.Allocator, reader: anytype) ![][]const u8 { |
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var lines = std.ArrayList([]u8).init(allocator); |
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var line_buffer: [1000]u8 = undefined; |
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while (try reader.readUntilDelimiterOrEof(&line_buffer, '\n')) |line_ref| { |
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const line = try allocator.dupe(u8, line_ref); |
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try lines.append(line); |
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} |
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return lines.items; |
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} |
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pub fn main() !void { |
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const stdout = std.io.getStdOut().writer(); |
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const raw_in = std.io.getStdIn(); |
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var buffered_reader = std.io.bufferedReader(raw_in.reader()); |
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var reader = buffered_reader.reader(); |
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var allocator_buffer: [1_000_000]u8 = undefined; |
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var fba = std.heap.FixedBufferAllocator.init(&allocator_buffer); |
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var allocator = fba.allocator(); |
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var lines_arena = std.heap.ArenaAllocator.init(allocator); |
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const lines_allocator = lines_arena.allocator(); |
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const char_lines = try readInput(lines_allocator, reader); |
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var info_lines_arena = std.heap.ArenaAllocator.init(allocator); |
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const info_lines_allocator = info_lines_arena.allocator(); |
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const info_lines = try charLinesToCharInfoLines(info_lines_allocator, char_lines); |
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lines_arena.deinit(); |
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const result = solve(info_lines); |
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info_lines_arena.deinit(); |
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try stdout.print("{d}\n", .{result}); |
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} |
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