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use std::io::{self, BufRead};
mod game;
mod locations;
use crate::game::{Game, MAX_NUMBER_OF_STEPS};
fn main() {
let stdin = io::stdin();
let lines: Vec<_> = stdin.lock().lines().map(|line| line.unwrap()).collect();
let mut game = Game::from_input(&lines);
for i in 1..MAX_NUMBER_OF_STEPS {
let changes_count = game.next_step();
println!("Iteration {}; changed cells: {}; alive_cells: {}", i, changes_count, game.get_alive_count());
if changes_count == 0 {
break;
}
}
}