Solution for day 23

main
Inga 🏳‍🌈 4 years ago
parent 57784350d0
commit 4af822d729
  1. 9
      day23/Cargo.toml
  2. 168
      day23/src/main.rs

@ -0,0 +1,9 @@
[package]
name = "day23"
version = "0.1.0"
authors = ["inga-lovinde <52715130+inga-lovinde@users.noreply.github.com>"]
edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]

@ -0,0 +1,168 @@
use std::fmt;
use std::{io::{self, BufRead}};
#[derive(Clone, Copy)]
struct Entry {
previous_value: usize,
next_value: usize,
}
struct GameState {
current_cup: usize,
state: Vec<Entry>,
}
impl GameState {
fn new(raw_data: &[usize]) -> GameState {
let data: Vec<_> = raw_data.iter().map(|&x| x-1).collect();
let mut state = vec![None; data.len()];
state[data[0]] = Some(Entry {
previous_value: data[data.len()-1],
next_value: data[1],
});
for i in 1..data.len()-1 {
state[data[i]] = Some(Entry {
previous_value: data[i-1],
next_value: data[i+1],
});
}
state[data[data.len()-1]] = Some(Entry {
previous_value: data[data.len()-2],
next_value: data[0],
});
GameState {
current_cup: data[0],
state: state.into_iter().collect::<Option<_>>().unwrap(),
}
}
fn get_next_value(&self, value: usize) -> usize {
self.state[value].next_value
}
// unsafe, leaves self in an inconsistent state, only invoke from link_values
fn set_next_value(&mut self, value: usize, new_next_value: usize) {
self.state[value] = Entry {
next_value: new_next_value,
..self.state[value]
}
}
// unsafe, leaves self in an inconsistent state, only invoke from link_values
fn set_previous_value(&mut self, value: usize, new_previous_value: usize) {
self.state[value] = Entry {
previous_value: new_previous_value,
..self.state[value]
}
}
// unsafe, leaves self in an inconsistent state, only invoke from move_value
fn link_values(&mut self, previous_value: usize, next_value: usize) {
self.set_next_value(previous_value, next_value);
self.set_previous_value(next_value, previous_value);
}
fn move_value(&mut self, value: usize, new_previous: usize) {
let old_previous = self.state[value].previous_value;
let old_next = self.state[value].next_value;
let new_next = self.state[new_previous].next_value;
self.link_values(old_previous, old_next);
self.link_values(new_previous, value);
self.link_values(value, new_next);
}
fn get_destination_cup(&self, current_cup: usize) -> usize {
let blacklisted_cups = [
current_cup,
self.get_next_value(current_cup),
self.get_next_value(self.get_next_value(current_cup)),
self.get_next_value(self.get_next_value(self.get_next_value(current_cup))),
];
let mut destination_label = current_cup;
loop {
if destination_label == 0 {
destination_label = self.state.len();
}
destination_label -= 1;
if !blacklisted_cups.contains(&destination_label) {
return destination_label;
}
}
}
fn mutate_next_step(&mut self) {
let current_cup = self.current_cup;
let mut destination_cup = self.get_destination_cup(current_cup);
for _i in 0..3 {
let value_to_move = self.get_next_value(current_cup);
self.move_value(value_to_move, destination_cup);
destination_cup = value_to_move;
}
self.current_cup = self.get_next_value(current_cup);
}
fn get_hard_result(&self) -> u64 {
(self.get_next_value(0) as u64 + 1) * (self.get_next_value(self.get_next_value(0)) as u64 + 1)
}
}
impl fmt::Debug for GameState {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let mut list = Vec::with_capacity(self.state.len());
list.push(1);
let mut current_value = self.get_next_value(0);
while current_value != 0 {
list.push(current_value + 1);
current_value = self.get_next_value(current_value);
}
f.debug_struct("GameState")
.field("current_cup", &(self.current_cup + 1))
.field("cups", &list)
.finish()
}
}
fn game_simple(original_data: &[usize]) {
let mut state = GameState::new(&original_data);
for i in 0..=100 {
println!("{}: {:?}", i, state);
state.mutate_next_step();
}
}
fn game_hard(original_data: &[usize]) {
let mut state = GameState::new(&original_data);
for i in 0..10_000_000 {
if i % 10_000 == 0 {
println!("Step {}", i);
}
state.mutate_next_step();
}
println!("{}", state.get_hard_result());
}
fn main() {
let stdin = io::stdin();
let mut lines = stdin.lock().lines();
let line = lines.next().unwrap().unwrap();
let original_state: Vec<usize> = line.chars().map(|ch| ch.to_string().parse().unwrap()).collect();
game_simple(&original_state);
let mut hard_state = Vec::with_capacity(1_000_000);
for i in 0..original_state.len() {
hard_state.push(original_state[i]);
}
for i in original_state.len()..1_000_000 {
hard_state.push(i+1);
}
game_hard(&hard_state);
}
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